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I specialize in creating graphic design artwork that is both quirky and relatable. My goal is to help boost a brand's visibility by creating fun and quirky characters that people can easily identify with and wear to show their support of the brand. I have a wide range of artwork, from custom characters to logo designs, that are sure to capture your attention. I love to use bright and bold colors to really make designs pop, and I love to add little details that really bring the characters to life. 

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These are some personal character designs I created while learning to incorporate the 10 principles of character design. These designs helped me learn about creating characters that tell a story and express themselves through shape, line, and color. I particularly enjoyed incorporating color and texture into these designs to give them dimension and interest. I also focused primarily on the use of lines of action to direct the viewers eyes back to the focal point, the face, of the characters. 

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While working at WildWorks I completed a series of UI and concept art tasks for Animal Jam, designing a variety of icons of avatars, pets, dens, and accessory sets as well as outfits for the players to dress their animal avatars in. Using the concept art I would create UI icons in Illustrator that would represent the items in game. The outfits I concepted would usually be themed to the next animal avatar release. I really enjoyed creating these and I'm proud of the final product! (Bonus - Sphinx Cat avatar concept art from a competition between the artists)

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While working on Feral at WildWorks I created a variety of artwork for harvestable items, design document mock-ups, and concept art of clothing and furniture content (Bonus - I would complete small 3D Modeling tasks as well such as the little Twiggle guy in the images below). Eventually Feral started using an outsourcing company for content and instead of concepting content, I was primarily creating mood boards for the outsourcer. I have created galleries sectioned out for each category of concept art; Harvestables and Design Mock-ups / Furniture Content / Clothing Sets Content / Clothing One-off Content. 

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Although the Cinder project did not last very long I was able to create a variety of artwork for design mock-ups, marketing images and NFT attributes. This first section of images outline design mock-ups of an appointment mechanic that allowed players to collect Data Shards and combine them to generate Power Cores as well as some UI icons of in-game elemental energies and a few marketing graphic design artwork for social posts. The second section showcases the NFT Avatars and the various attributes I collaborated on with other artist to give us a deep well of variety on our NFTs. Again though the project did not go far due to funding issues I believe we were creating something very unique in the Web3 space and I enjoyed my time working on the Cinder Project!

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